您的当前位置:首页 >case opening >Former Call of Duty SBMM developer offers solution to improve controversial system 正文
时间:2025-04-21 04:41:37 来源:网络整理编辑:case opening
The creator behind the Matchmaking Rating algorithm for Call of Duty’s skill-based matchmaking syste
The creator behind the Matchmaking Rating algorithm for Call of Duty’s skill-based matchmaking system explained why it would never be removed entirely but offered a solution to improve it.
In January 2024, Activision finally confirmed that kills, deaths, wins, losses, and more contribute to which match a player gets placed into and have been a factor in the multiplayer matchmaking process since Call of Duty 4 in 2007.
To determine which lobby a player gets placed in, skill-based matchmaking uses Matchmaking Rating (MMR), which measures a player’s skill level. In January 2025, Activision sent players their MMR number of hidden skill ratings, as it is referred to if they submitted a request.
Article continues after adIn an interview with Insider Gaming, Charlie Olson, the former Raven Software developer who wrote the Matchmaking Rating algorithm, explained how to change the negative perception surrounding SBMM.
A player’s MMR number constantly fluctuates based on how you perform in matches, meaning skill-based matchmaking will pit you against players with a lower MMR if you have a string of bad games.
Article continues after adOlson argued, “The massive problem with SBMM though is that you don’t know what league you’re in anymore. SBMM takes away the sense of skill and mastery. There’s less skill feedback, stats don’t matter as much, KD is less of a bragging right; it’s a serious design problem really.”
Article continues after adSo, to improve SBMM, the former CoD dev explained, “You should be able to see something about the average skill of your lobby or opponents, like maybe this match is a gold tier, so you get a 1.2 XP multiplier.
“You should be able to see your MMR (matchmaking-rating, aka skill-rating) in the combat record. You shouldn’t have to file a personal data request with Activision just to get that information.”
Olson told Insider Gaming that he pitched the suggestion multiple times, but the idea never caught on because it was an ‘up-hill battle’ for a non-designer.
Article continues after ad“The other reason I think it didn’t catch on is that most designers just don’t know much about how MMR works and therefore aren’t comfortable using it as a component for design,” Olson added.
Having more transparency about how the system works would at least clear up any confusion about how you stack up against the rest of the competition.
Yet, some players want the devs to remove the SBMM entirely, as it unfairly punishes players for getting better. While Olson agreed with this sentiment, he argued why it is necessary.
Article continues after ad“Olson explained that around half of players would be driven to stop playing without SBMM because the “sometimes you stomp, sometimes you get stomped” narrative only applies to around 40% of players by skill, with 10% of the very top players doing 90% of the pubstomping,” Insider Gaming reported.
For more, check out why SBMM is so controversial in gaming and why there are calls to remove it.
Article continues after adConflicting Reports Surround Jade Cargill’s WWE Absence & Locker Room Heat2025-04-21 04:36
PoE 2: Rune System Guide & Usage2025-04-21 04:31
Video: KK vs SK Gaming2025-04-21 03:20
Monopoly Go: Airplane Mode Glitch Guide (2025)2025-04-21 03:05
Hue Hunt Giveaway By Hellcase2025-04-21 02:51
Monopoly Go: Max Heist & Shutdown Payouts2025-04-21 02:44
Extreme Masters2025-04-21 02:41
fnatic Wins Extreme Masters LA2025-04-21 02:15
Hellcase New Collection of CS:GO Source 2 Cases2025-04-21 02:14
Тест по вселенной Dota 2 — его пройдет только самый внимательный2025-04-21 01:55
Goldberg Compares John Cena’s Heel Turn To Hulk Hogan Joining nWo2025-04-21 03:43
EPS Germany Analyzed2025-04-21 03:36
Satanic представил тирлист керри в патче 7.38b2025-04-21 03:01
4 Kings leave NGL One2025-04-21 02:57
Best Cheap AWP Skins2025-04-21 02:31
POE2 Fragments Rate & Market Report2025-04-21 02:27
Live at Battle IT 32025-04-21 02:22
Monopoly Go: Dice Power Guide2025-04-21 02:18
Watson: «На Terrorblade не лузаю. BetBoom Team умные, они TB мне три игры в ряд просто банили»2025-04-21 02:10
ClanBase EuroCup XV Finals2025-04-21 02:08